

Wide beam: triples the amount of projectiles shot with nspecial

This is where the hard part begins, taunt opens a hud menu that you can navigate with left and right, it has 6 power ups that can be toggled by pressing attack, each does a different thing and they are stackable, they are divided in 3 sets, if you activate 1 power up of a set the whole set will go on cooldown, the power ups last around 12 seconds iirc with a cooldown after it expiresĪ second version of the menu can be activated with a button on the character select screen If you have a charge shot ready the attack will have an overall damage boost and the final hit will have high knockback but the charge will be depleted even on whiff It's supposed to be the same attack as up tilt but in the air so it shares the same properties (including the armor)Ĭonsumes 3 missiles on use, one for each burst, each burst retains the property of missiles (see taunt) Regular slide, can be jump canceled to combo into aerials anytime Regular up tilt that has a counter mechanic, it has a super armor for 5 frames, if you get hit in any way while having the armor then the opponent gets countered (it works by spawning an extra hitbox on top of the opponent) The third hit shares the same counter property as up tilt and fair (see those attacks for more info)Īn initial burst with a shoulder bash that can lead into a continuous run if you keep the attack button pressed, if you unpress it or press down the dash attack will stop, if you have stopped it by pressing down you'll get a temporary glowing aura that lasts 10 seconds (see uspecial), the afterimages all have a hitbox, the sudden burst sends away while the run tries to make you bounce on the afterimage The legendary bounty hunter Samus Aran is finally here
